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Old May 28, 2005, 11:32 PM // 23:32   #1
Jungle Guide
 
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Default is it just me or is resurrect useless in PVP?

takes WAY to long to cast it and the player you resurrect usually ends up dying right away since you only heal a small % of his health back
i think they should beef it up just a bit
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Old May 28, 2005, 11:37 PM // 23:37   #2
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try rebirth... fast, teleport... it is like the only usable rezz while monk is being watch by a mesemer of sort.
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Old May 28, 2005, 11:40 PM // 23:40   #3
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keep in mind, from my small experiences anyways, that the monk 'resurrection' spell is fairly low-end. You get it rather quickly, and doesn't cost much except for time (which is rightfully taken away from your ability to heal your party while resurrecting)

Also, everyone should have res signet on.. the first death or two should be instantly thrown back into the frey.. groups who can do this end up overwhelming groups who do not, because they suffer very little 'downtime' or bad odds (4v3, 4v2)

The 'restore life' spell is much more powerful, and while it doesn't take as long, the limit here is AoE. You have to physically run over to the dead body, and then the spell casts. Depending on how far away you are, adding this together, I'm sure it could sometimes be almost as long of a cast time as 'resurrection'.

On the other hand, I have felt the same way you do, and have seriously considered creating a Me/Mo.. only using Mesmer for it's fast cast.. maybe a few spelldowns.. but mainly using the monks abilities. Any thoughts?

-Paradox
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Old May 28, 2005, 11:45 PM // 23:45   #4
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I don't see any reason to ever use Resurrect or Rebirth in PvP. Resurrect gives very little health and no mana - any intelligent opponent immediately puts the rezzed down, assuming the rezzer isn't interrupted. Rebirth is horrible for use on any caster class (Monk especially) because of the skill locking effect - a virtual guarantee that they'll be put down again before they can act. Restore Life is the only way to go.
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Old May 29, 2005, 01:02 AM // 01:02   #5
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I don't like Restore Life either. It's only marginally better than Resurrect. Res Sig is the way to go, with maybe a designated Restore Lifer in the team who will run to stay alive if things aren't going well. The problem with Res spells is the long casting time, which makes them very very simple to interrupt, plus you're out of the action while you're casting it. If you're in a losing situation, likely you're getting pounded while you're casting, if you're in a winning situation and have time.. well, you didn't need it anyway and a Res Sig would've done. Basically resurrection spells are only good if you think it's possible to come back from a heavy disadvantage. In Arenas, where there's only two teams that's unlikley. The opposing team will have their sights on you the whole time and you'll never be left alone. In Tombs, it's possible the team that has nearly wiped you out will stop chasing the lone runner and there's the very slight possibility of getting your own team back to full strength with a res spell. Even then, in most situations a Res Sig would be better so I don't think taking a spell just for that scenario is worth it.
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Old May 29, 2005, 01:14 AM // 01:14   #6
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People who are getting pounded on don't use Restore Life - generally people who are not primary targets (like WaMos) will use it. Too much time is lost using a rez for a healer. Rez Sig is a horrible skill, as anything that's only usable once per match would be.
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Old May 29, 2005, 01:16 AM // 01:16   #7
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I agree with the above poster. I have pleanty of ressurection skills, and to behonest, in 4x4 arena, Anymore more than the Res. Signet is probably not going to help you much anyway... just not enough area or people when rezzing early and often will help.

Now THIS is from a monks point of view. For, say a W/Mo (who by the way SHOULD be doing the rezzing anyway, since they are targetted last AND can withstand an assult while standing there for a few seconds), restore life is a GREAT spell, since they can and SHOULD be near you enough to make this spell useful.


{Edit: Well, the poster ABOVE the above poster }


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Old May 29, 2005, 01:22 AM // 01:22   #8
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Considering a skill for its usefulness in Arena is a good way to get killed anywhere else.
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Old May 29, 2005, 01:11 PM // 13:11   #9
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My opinion is that, everyone except the monks should be required to bring restore life or rez signet. If your monks have to rez, you are probably screwed.
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Old May 29, 2005, 01:29 PM // 13:29   #10
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Quote:
Originally Posted by Chaynsaw
My opinion is that, everyone except the monks should be required to bring restore life or rez signet. If your monks have to rez, you are probably screwed.




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Old May 29, 2005, 02:26 PM // 14:26   #11
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Light of Dwayna. Anyone ever use it in PvP? To me it seems like a great spell for a secondary healer like an E/Mo. While the AoE is small, you can res quite a few party members in just 4 seconds. The down side is the 25 energy cost and the long recharge.


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Old May 29, 2005, 02:30 PM // 14:30   #12
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I would imagine a Mesmer denial build would make any type of rez hard to pull off. Rez signet seems ok though because it at lerast brings the ally up to max life.
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Old May 29, 2005, 02:52 PM // 14:52   #13
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vengeance and divine intervention was a pretty nice combo back in beta. not sure if it is used much now..
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Old May 29, 2005, 03:13 PM // 15:13   #14
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Quote:
Originally Posted by Bgnome
vengeance and divine intervention was a pretty nice combo back in beta. not sure if it is used much now..
Didn't people start stripping them like mad?
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